Month: February 2014

  • Relaying push notifications to your own API

    We recently made a campaign for Loka mineral water, where users together reveal the new flavors. This is done by using Snapchat. We send users snaps containing puzzle pieces, and when they make a screen grab of a specific piece – we put that piece in the puzzle on the website. Because of legal reasons…

  • Making car sound with web audio synthesis

    Making car sound with web audio synthesis

    We’ve fooled around with web audio synthesizers before, but never in a situation where mp3s would not also do the job. But in our recent Red Bull Racing game it really made sense to use a synth. The throttling sound is of course what it’s about. You want the speed of the car to control…

  • Chrome extension based campaign

    Last year, our friends at TBWA\ asked us to create a Chrome extension for their client Adressändring. Adressändring’s services are normally used to forward mail when moving to a new place, and now they wanted to reach a younger demographic. This Chrome extension forwards a user’s social life by taking over banner space, much like…

  • Asynchronous game in real time

    Asynchronous game in real time

    We made a game, a mobile racing game for Red Bull. Sort of in the trails of Chrome Racer, but even more fun we think. We used some cool stuff that we’ve written about here before – html5 audio, multiplayer gaming with websockets and node.js, but also stuff that was new to us, the vector…

  • SXSW lineup helper

    We’re going to Austin again in March, for SXSW. It’s beyond great when it comes to live music. And tacos. But their official schedule is impossible to use due to the shear amount of gigs. Two years ago we created a little tool for ourselves and our friends called LASTSX.WS which mashed the lineup with…

  • WOW SUCH VIEWSTATE

    WOW SUCH VIEWSTATE

    https://github.com/EarthPeople/doge-state-for-wordpress