Tag: websockets

  • Asynchronous game in real time

    Asynchronous game in real time

    We made a game, a mobile racing game for Red Bull. Sort of in the trails of Chrome Racer, but even more fun we think. We used some cool stuff that we’ve written about here before – html5 audio, multiplayer gaming with websockets and node.js, but also stuff that was new to us, the vector…